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Update's Changelog

Posted: Thu Sep 03, 2026 8:26 pm
by Raddow
Update v1.1.0 - Minor Update [August 27, 2026] [Open Beta]

Removed Parachute from Extra-Items.

Gamemodes:
Now Special Gamemodes other than Infection Mode starts when there are 2 players online (used to be 11).

Update v1.1.1 - Patch Update [August 29, 2026]

Fixed issue with claim bonus xp commands where it could be abused with retry.
Fixed issue with hud info causing lag problems.
Optimized server sending less unused cvars causing lag.
Fixed issue with Invisible First Zombie , when changing classes while invisible cooldown would reset or invisibility would continue the whole round.

Update v1.2.1 - Minor Update [September 1, 2026] [Open Beta]

Classes:
Added new human class
Added 4 new zombie classes & removed double jump Zombie.

Extra Items:
Added 2 Zombie Extra Items : Deagle Infection , Extra Life
Added 3 Human Extra Items : Armor , Only Headshots(When bought you only deal headshot dmg) , Extra Damage (Prestige 2 you unlock bullet trace , Damage is multiplied by 2)
In case (Extra Damage) is too strong with shotguns , shotguns will be nerfed

Update v2.0.0 - Major Update [September 2, 2026] [Open Beta]

Redesigned level system
Changed zombie claws
Changed nemesis 2nd stage claws
Survivor now has special minigun
Survivor now has infinte ammo
Changed player model for Survivor
Added glows for special classes (Survivor , Nemesis ...)
Ammo Packs cannot be gained by Survivor anymore
Added new Gamemode "Sniper" with perk "Fire Rate" the more lvl the faster you shoot (No abilities yet)
Added new Gamemode "Predator" with same perk as Nemesis (2 abilities)
Nerfed Flare Nade radius from 25 to 15
Changed default human player model
Changed default zombie player model
Added Sound played at the beginning of Infection Mode
Added Ammo Packs & Frags leaders shown at beginning of round in chat
Nerfed VIP feature Extra Knife Damage
Overhauled First Zombie is Invisible feature
-Now Zombie is Translucent depending on how many players are on server
-The more players on server the less visible first zombie is
Now First Zombie also has leap
Fixed bugs from Extra Item "Deagle Infection" causing server to crash
Removed all limits from ZM/HM Classes , for now only Defender Human & Sharpshooter has a limit
Added SpecInfo , now you can see who is spectating you

Re: Update's Changelog

Posted: Sun Sep 06, 2026 10:54 am
by Raddow
v2.1.0 - Minor Update [Open Beta]

Fixes
Fixed Samurai Knockback to not work on humans anymore
Fixed Gamemodes (Sniper & Predator) not being picked randomly by gamemode manager
Fixed issue with timelimit resetting causing map to never change
Fixed 1st Stage Nemesis Bazooka being used outside of Nemesis gamemode
Fixed 2nd Stage Nemesis ability not working

Additions
Added Hud Info : rounds played, hm wins & zm wins , current gamemode
Replaced Frost Zombie with Blast Zombie (Ability : Slows down humans within 240.0 units around him)
Replaced Multijumper Human with Kevlar Human (10+ armor)

Maps
Added new maps:zm_ez2,zm_af-concert-2017_final,zm_assek,zm_ark_oldhouse_v1,zm_lambda,zm_ugc2,zm_Evil-night

Extra Items
Added new Extra Item "Knockback Bomb" for zombies
Removed "Flashlight Batteries" Extra Item , flashlight now charges on its own
Added Extra Item for human "Z-Ability Immunity" you are immune to zombie ability (Boomer , Blast , Smoker , Psycho , Kamikaze)
Made Kamikaze Zombie upon suicide to infect human not kill him and it does not work on last human